diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
| commit | 8efb2c5537f51a161c71fd6cb8874dc5830d2466 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/core/core.cpp | |
| parent | 5841e4ae8c91ec73896fb14cceca4c964203da6e (diff) | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/core/core.cpp')
| -rw-r--r-- | src/core/core.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index c2c0eec0b1..df81e8e2c2 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -188,7 +188,6 @@ struct System::Impl { if (!gpu_core) { return ResultStatus::ErrorVideoCore; } - gpu_core->Renderer().Rasterizer().SetupDirtyFlags(); is_powered_on = true; exit_lock = false; |
