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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:20:05 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:20:43 -0400 |
| commit | a1d47717ae7f0445fb9d491a4d548aec17b1c053 (patch) | |
| tree | 98e990667bdc1b860257ff595e1793071faa5b1c /src/core/core.cpp | |
| parent | 68d166f438103723011d460c71378a6df4191025 (diff) | |
nx2: log per-call and periodic diagnostic lines at debug level
A 9-minute Mario Kart World session wrote 36k log lines at the default
level, most of them one per GPU call: nx2:syncpt 201/202 (12k), gpu
submit jobs (7k), memory registrations (7k), "Lowered native shader"
(1.6k), and 4.7k "Storage buffer tracked without bias" warnings, which
every Switch 2 shader hits. These, the texture cache's per-image and
per-format detail lines, the 3D image shapes and the per-type VMA lines
are now debug level. The once-a-report summary lines (texture cache
memory, images created/deleted, VMA heap budget) stay at info.
Diffstat (limited to 'src/core/core.cpp')
0 files changed, 0 insertions, 0 deletions
