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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 00:54:10 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 00:54:10 -0400
commitc90ce4034dd125bb28ba7ea59b8d8e9f42147faf (patch)
tree9eb301ff14bde507010db93b570b1852d32d9b55 /src/core/core.cpp
parent74cbdf00565e17b793d4b4927538f4bfe9b9ac8d (diff)
nvdrv: reset the Switch 2 GPU globals when the module is created
The Switch 2 GPU memory registry, the queue semaphore regions and the nx2 driver/Ampere flags are globals, so a game started after another one in the same window inherited the previous game's GPU mappings and semaphore regions (the region table could fill up, and the new game's GPU waits never completed). Reset them when nvdrv's module is created.
Diffstat (limited to 'src/core/core.cpp')
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