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authorbunnei <bunneidev@gmail.com>2019-02-06 21:47:20 -0500
committerGitHub <noreply@github.com>2019-02-06 21:47:20 -0500
commitcb1eabfbfe19bf6969561d8920597d2c322492a1 (patch)
treedddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/core/core.cpp
parentaf54c6770ad3bf608adc6c4adbfa7196bf72de48 (diff)
parent0726b490ddae0432a6c4b00f089d9acd4fb02eab (diff)
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 572814e4b5..1dd576c266 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
- renderer = VideoCore::CreateRenderer(emu_window);
+ renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
@@ -175,6 +175,7 @@ struct System::Impl {
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
static_cast<u32>(load_result));
}
+
status = ResultStatus::Success;
return status;
}