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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 14:07:10 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 14:07:10 -0400
commitd9109a708b2b93841ca9f04ded29d030d751440e (patch)
tree77b3e9dd5d6c9db26e26612355285345298d6e50 /src/core/core.cpp
parentc316fc4f2d7b9eed7e65d40af694d9568a225bc3 (diff)
general: Code formatting improvements
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index fc6ec95124..891f1cb491 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -264,8 +264,8 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
- fs_controller.SetGameCard(GetGameFileFromPath(
- virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
+ const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}