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authorliamwhite <liamwhite@users.noreply.github.com>2023-09-28 09:35:37 -0400
committerGitHub <noreply@github.com>2023-09-28 09:35:37 -0400
commitda04fbdc2e9ec53a0cb04a372bc5264deb0f125a (patch)
treeefa6396c6c43d84f046343efd41a0204244e0f53 /src/core/core.cpp
parent821a9725354b3ebfc7977d4452a87db1333d6a02 (diff)
parentdcf5c4bec04a293aa5f11ddbe043a27e89018941 (diff)
Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e8300cd05d..08cbb89783 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -381,6 +381,10 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
+ // Workarounds:
+ // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
+ Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
+
status = SystemResultStatus::Success;
return status;
}
@@ -440,6 +444,9 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
+ // Workarounds
+ Settings::values.renderer_amdvlk_depth_bias_workaround = false;
+
LOG_DEBUG(Core, "Shutdown OK");
}