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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 17:04:06 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-27 17:04:06 -0400
commitdce3adbc4cae486e2f3c080b995669d6db5ef58f (patch)
tree638ec3ffef50441c7229160ee20b0fd9423ee271 /src/core/core.cpp
parent2835fec7fc66e1a1659710de8eddf2dfe67e20f9 (diff)
Switch 2: window image sizes, queue semaphores, built-in fonts, memory budget
- gsv 1510 CalculateRequirements: block-linear size/alignment for window images. - nvhost-gpu: Switch 2 channel event 7 is a real (unsignalled) event. - Puller mirrors NVN2 queue semaphore releases into the page the CPU and GPU wait on (the first two-page nx2:gpu region); EDEN_NX2_METHOD_TRACE logs methods. - pl:u 2000/2010 GetBuiltInFontSharedMemory/GetBuiltInFontData serve plain TTF copies of the shared fonts. - Switch 2 processes count the alias region in their max memory, so the game's nninitStartup heap (total - 6.3 GiB) has room for its sound heap. - gdbrsp.py: interrupt, threads, selthread, hits, continue_async, sleep.
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