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| author | bunnei <bunneidev@gmail.com> | 2020-08-20 14:29:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-20 14:29:13 -0400 |
| commit | ded348b94a951e7f5b64492e18bfd0f9b4f8d284 (patch) | |
| tree | 3a0142ea3800c4b79b56cfb66925bdc78c526808 /src/core/core.cpp | |
| parent | bb17f99ce6443555c4dd235463e736c8ced5e9a3 (diff) | |
| parent | ecb9029c6aa45a79a8a073ee4bc37de45d9afb6a (diff) | |
Merge pull request #4546 from lioncash/telemetry
common/telemetry: Migrate namespace into the Common namespace
Diffstat (limited to 'src/core/core.cpp')
| -rw-r--r-- | src/core/core.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 1d8c0f1cd7..c2c0eec0b1 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -269,14 +269,14 @@ struct System::Impl { // Log last frame performance stats if game was loded if (perf_stats) { const auto perf_results = GetAndResetPerfStats(); - telemetry_session->AddField(Telemetry::FieldType::Performance, - "Shutdown_EmulationSpeed", + constexpr auto performance = Common::Telemetry::FieldType::Performance; + + telemetry_session->AddField(performance, "Shutdown_EmulationSpeed", perf_results.emulation_speed * 100.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", - perf_results.game_fps); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", + telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps); + telemetry_session->AddField(performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", + telemetry_session->AddField(performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime()); } |
