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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 00:20:05 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-30 00:20:43 -0400
commita1d47717ae7f0445fb9d491a4d548aec17b1c053 (patch)
tree98e990667bdc1b860257ff595e1793071faa5b1c /src/core/core_timing.cpp
parent68d166f438103723011d460c71378a6df4191025 (diff)
nx2: log per-call and periodic diagnostic lines at debug level
A 9-minute Mario Kart World session wrote 36k log lines at the default level, most of them one per GPU call: nx2:syncpt 201/202 (12k), gpu submit jobs (7k), memory registrations (7k), "Lowered native shader" (1.6k), and 4.7k "Storage buffer tracked without bias" warnings, which every Switch 2 shader hits. These, the texture cache's per-image and per-format detail lines, the 3D image shapes and the per-type VMA lines are now debug level. The once-a-report summary lines (texture cache memory, images created/deleted, VMA heap budget) stay at info.
Diffstat (limited to 'src/core/core_timing.cpp')
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