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| author | lizzie <lizzie@eden-emu.dev> | 2025-07-25 04:38:50 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-07-25 04:38:50 +0200 |
| commit | bdfcb6c950ad59bb2c4637c741985ab228c8dab6 (patch) | |
| tree | 04818eadc2e19011dcf2a30d1a542179448b097d /src/core/core_timing.cpp | |
| parent | 7617f743f9701bb76bbc986f6b641903224c73fd (diff) | |
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/core_timing.cpp')
0 files changed, 0 insertions, 0 deletions
