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authorlizzie <lizzie@eden-emu.dev>2025-07-25 04:38:50 +0200
committercrueter <crueter@eden-emu.dev>2025-07-25 04:38:50 +0200
commitbdfcb6c950ad59bb2c4637c741985ab228c8dab6 (patch)
tree04818eadc2e19011dcf2a30d1a542179448b097d /src/core/core_timing.cpp
parent7617f743f9701bb76bbc986f6b641903224c73fd (diff)
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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