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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-30 01:56:33 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-03 17:21:20 -0300
commite3c0f29a4d0025a33b29c65dd498ba0455798d82 (patch)
tree33118d3d594805f5ccc26466009317afd928a557 /src/core/cpu_core_manager.cpp
parent896b6769d22107b7d558d7fd56c4a97265ddf3df (diff)
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
Diffstat (limited to 'src/core/cpu_core_manager.cpp')
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