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| author | duck912 <350528965+Duck912@users.noreply.github.com> | 2026-10-31 01:46:15 -0400 |
|---|---|---|
| committer | Duck912 <350528965+Duck912@users.noreply.github.com> | 2026-11-01 14:58:36 -0500 |
| commit | 210fb0cb690318e8ff65a042cfecb8dc345a66ab (patch) | |
| tree | 0aa0f814c02e554e9e31d2afd429605fcb0e42b9 /src/core/debugger/debugger.h | |
| parent | 5f0325e2b4e72c3d10c44c7445bf73bc63e0ea32 (diff) | |
nvhost_ctrl_gpu: implement VSMS_MAPPING
The Switch 2 SDK asks for the {gpc, tpc} pair of every virtual SM and
treats a pair left at its 0xc0c0 sentinel as failure; with the ioctl
unimplemented, Fire Emblem: Fortune's Weave tore NVN down at boot
(2162-0001). Fill every pair: one GPC, two SMs per TPC.
Assisted-by: Claude Opus 5.5 (debugging, porting and drafting)
Signed-off-by: duck912 <350528965+Duck912@users.noreply.github.com>
Diffstat (limited to 'src/core/debugger/debugger.h')
0 files changed, 0 insertions, 0 deletions
