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authorlizzie <lizzie@eden-emu.dev>2026-04-25 21:54:27 +0200
committercrueter <crueter@eden-emu.dev>2026-04-25 21:54:27 +0200
commit17e2be173c9bb24375a4fc7bc746db21e0706d01 (patch)
tree47c8d6392106d3b337b31c01c71f4aa3e544a0c3 /src/core/debugger/gdbstub_arch.cpp
parentbd6dd7ecec299f98fbde7598f48156370b80fd8f (diff)
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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