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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 00:30:52 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 08:48:31 -0500
commite2c512916c6f5042d030fcf1708043233f8df08e (patch)
treef9750541db337ba3415a05c4a0d73ebde979c458 /src/core/device_memory_manager.inc
parenta03e816886f4241309a6e77ba7df1ad922da1fc0 (diff)
texture_cache: mark guest memory textures were uploaded from cold
Once a texture is uploaded the host GPU has its own copy, and the guest rarely reads that memory again, but it stayed in the emulator's working set. Every 600 frames the guest ranges of images uploaded since (64 KiB or more, not GPU-written or sparse) are marked cold through HostMemory::HintCold, backing and CPU view, from a low-priority worker, so the OS pages them out before anything else when it needs RAM. Their contents stay; using them brings them back. Mario Kart World's title screen at ~10 minutes: game memory in RAM 4.8-5.5 -> 3.6 GB, the emulator's real RAM 10.6-11.9 -> 9.4 GB, frames over 100 ms not worse. (cherry picked from commit ea36b2c5ca352f8c8cdcc829a2d3bde9bdc06ece)
Diffstat (limited to 'src/core/device_memory_manager.inc')
-rw-r--r--src/core/device_memory_manager.inc44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/core/device_memory_manager.inc b/src/core/device_memory_manager.inc
index c45bc71656..77ab95e07e 100644
--- a/src/core/device_memory_manager.inc
+++ b/src/core/device_memory_manager.inc
@@ -171,6 +171,7 @@ struct DeviceMemoryManagerAllocator {
template <typename Traits>
DeviceMemoryManager<Traits>::DeviceMemoryManager(const DeviceMemory& device_memory_)
: physical_base{uintptr_t(device_memory_.buffer.BackingBasePointer())}
+ , device_memory_ptr{&device_memory_}
, device_inter{nullptr}
, compressed_device_addr(1ULL << ((Settings::values.memory_layout_mode.GetValue() == Settings::MemoryLayout::Memory_4Gb ? physical_min_bits : physical_max_bits) - Memory::YUZU_PAGEBITS))
, tracked_entries(device_as_size >> Memory::YUZU_PAGEBITS)
@@ -183,6 +184,49 @@ template <typename Traits>
DeviceMemoryManager<Traits>::~DeviceMemoryManager() = default;
template <typename Traits>
+void DeviceMemoryManager<Traits>::HintCold(DAddr address, size_t size) {
+ struct Run {
+ u64 physical_offset;
+ VAddr virtual_address; ///< 0: no CPU mapping known
+ u64 size;
+ };
+ std::vector<Run> runs;
+ const size_t page_end = Common::DivCeil(address + size, Memory::YUZU_PAGESIZE);
+ for (size_t page = address >> Memory::YUZU_PAGEBITS; page < page_end; ++page) {
+ const u32 compressed = tracked_entries[page].compressed_physical_ptr;
+ if (compressed == 0) {
+ continue;
+ }
+ const u64 physical = u64{compressed - 1} << Memory::YUZU_PAGEBITS;
+ const VAddr vaddr = ExtractCPUBacking(page).second;
+ if (!runs.empty()) {
+ Run& last = runs.back();
+ const bool contiguous_view =
+ last.virtual_address == 0 ? vaddr == 0 : last.virtual_address + last.size == vaddr;
+ if (last.physical_offset + last.size == physical && contiguous_view) {
+ last.size += Memory::YUZU_PAGESIZE;
+ continue;
+ }
+ }
+ runs.push_back({physical, vaddr, Memory::YUZU_PAGESIZE});
+ }
+ if (runs.empty()) {
+ return;
+ }
+ if (!cold_hint_worker) {
+ cold_hint_worker = std::make_unique<Common::ThreadWorker>(1, "DeviceMemory:ColdHint");
+ }
+ cold_hint_worker->QueueWork([this, runs = std::move(runs)] {
+ for (const Run& run : runs) {
+ device_memory_ptr->buffer.HintCold(
+ run.physical_offset, run.size,
+ run.virtual_address != 0 ? std::optional<size_t>{run.virtual_address}
+ : std::nullopt);
+ }
+ });
+}
+
+template <typename Traits>
void DeviceMemoryManager<Traits>::BindInterface(DeviceInterface* device_inter_) {
device_inter = device_inter_;
}