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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 17:35:46 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 18:11:42 -0300 |
| commit | 2337a2fdbc7b2c0ccdb7ea11f88187d63f826e24 (patch) | |
| tree | 938d221636d5a7afc2a2305bb62fe76ae749b68d /src/core/file_sys/patch_manager.cpp | |
| parent | 91dab10af0f5cd8965b12ed83d1999fa18a8c323 (diff) | |
texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
Diffstat (limited to 'src/core/file_sys/patch_manager.cpp')
0 files changed, 0 insertions, 0 deletions
