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| author | Lioncash <mathew1800@gmail.com> | 2018-08-09 17:29:09 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-09 17:29:11 -0400 |
| commit | f52fb79b19a9f426a7471432261842f30034990b (patch) | |
| tree | ee18894d54973d9f1ac913545641cf30a5c0534e /src/core/file_sys/program_metadata.cpp | |
| parent | c984e79040ff257a99a4302aa30d79954ae7ea00 (diff) | |
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
Diffstat (limited to 'src/core/file_sys/program_metadata.cpp')
0 files changed, 0 insertions, 0 deletions
