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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-14 17:54:45 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-16 21:12:32 -0300
commit14ab5c4b65db2a32c866f2e3319b6e762a9be7d5 (patch)
tree562335891075d7fa69e615bdb8e60cee80b3c6bb /src/core/file_sys/registered_cache.cpp
parent7a9b83b658b29a5f9dc6679f00b239e2d5f2ceda (diff)
vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan)
Diffstat (limited to 'src/core/file_sys/registered_cache.cpp')
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