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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-10 00:55:54 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-10 00:57:32 -0300 |
| commit | 57a3007e29491cf7dc50f53ec480ef3c82d5bf20 (patch) | |
| tree | 835cb02195888fe6add121e0a84894d769f37613 /src/core/file_sys/registered_cache.cpp | |
| parent | 9ec9f7a92c405f09efb4dcec6c41da6f72b0f6b9 (diff) | |
shader/texture: Remove type mismatches management from shader decoder
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
Diffstat (limited to 'src/core/file_sys/registered_cache.cpp')
0 files changed, 0 insertions, 0 deletions
