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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-26 19:53:02 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-26 19:53:02 -0300
commit8e3af5d3ca510fc63581dde5fce4acc4e8c632b3 (patch)
treea0d14c5ec0955d35cbc22b1670eadcdbdbe5ba31 /src/core/file_sys/registered_cache.cpp
parentf5bd43b7f0aa2985c6d5445fd13318ec0a4e4f8f (diff)
texture_cache: Reintroduce preserve_contents accurately
This reverts commit 1f1e80c67db1e8ce307042004fdca32c52581ae7. preserve_contents proved to be a meaningful optimization. This commit reintroduces it but properly implemented on OpenGL. We have to make sure the clear removes all the previous contents of the image. It's not currently implemented on Vulkan because we can do smart things there that's preferred to be introduced in a separate commit.
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