diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 21:24:33 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 21:24:33 -0300 |
| commit | f5a23c9bb35c888599b6528a3fa915b2e716ea9b (patch) | |
| tree | 1102a275c36c0fa30f017ad2b8e6e53f709efe28 /src/core/file_sys/registered_cache.cpp | |
| parent | 136e9aebfd74d6b3366a1aad6e157b7e0148e394 (diff) | |
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
This reverts commit ff90ce2ed6445d9904569207885e00b23b243bc0.
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
Diffstat (limited to 'src/core/file_sys/registered_cache.cpp')
0 files changed, 0 insertions, 0 deletions
