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authorSubv <subv2112@gmail.com>2018-08-18 16:59:44 -0500
committerSubv <subv2112@gmail.com>2018-08-20 17:31:25 -0500
commit1318ecc2f19e041ede508d0b0c45bf544a08da6f (patch)
treebf20cc8280bfeebf14d015e26698e2bbfe0c3c9b /src/core/file_sys/sdmc_factory.cpp
parent67f7ebc21dee7e789375f54149511426bca65e94 (diff)
Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before. Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer. Dual Source blending is not implemented and stuff that uses it might not work at all.
Diffstat (limited to 'src/core/file_sys/sdmc_factory.cpp')
0 files changed, 0 insertions, 0 deletions