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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-09-28 10:00:15 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commit1c1a83a20d35ecc53da7f783f3ad5eacabfb5592 (patch)
tree06451ddcfcc588d2803eaa908afa085bea7782de /src/core/frontend/framebuffer_layout.cpp
parent5eb160d4c6baecfe756f77c1a64d0018487c0ca3 (diff)
settings: Preparation for per-game input settings
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 1acc82497f..b9a270a55c 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
u32 width, height;
- if (Settings::values.use_docked_mode) {
+ if (Settings::values.use_docked_mode.GetValue()) {
width = ScreenDocked::Width * res_scale;
height = ScreenDocked::Height * res_scale;
} else {