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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-06 02:24:47 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-06 02:24:47 -0300 |
| commit | d222e639672e1dedf2cb77bbc8e1388eef69146a (patch) | |
| tree | c002fb721c5db8fc5f035bbf218e423b8d982f85 /src/core/frontend/framebuffer_layout.cpp | |
| parent | e38cbb78ad175e1d88e62f7e3375c4765d3a630a (diff) | |
shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions
