diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-03-12 18:29:15 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-12 18:29:15 +0100 |
| commit | 395613b01f918b559f0a3b1718c78f81987c49d4 (patch) | |
| tree | a7f6523d31d638ecc948359a80c0be2d1b4a90e6 /src/core/game_settings.cpp | |
| parent | 2896fa3835c4042b0878b2bb6c66a7d343f20180 (diff) | |
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual
I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.
there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file
now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/core/game_settings.cpp')
| -rw-r--r-- | src/core/game_settings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/game_settings.cpp b/src/core/game_settings.cpp index da1530e026..745eae1908 100644 --- a/src/core/game_settings.cpp +++ b/src/core/game_settings.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include "core/game_settings.h" @@ -6,7 +6,7 @@ #include <algorithm> #include <cctype> -#include "common/logging/log.h" +#include "common/logging.h" #include "common/settings.h" #include "video_core/renderer_base.h" |
