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authorNarr the Reg <juangerman-13@hotmail.com>2022-01-14 11:11:20 -0600
committerGitHub <noreply@github.com>2022-01-14 11:11:20 -0600
commitf217849d21b918fd7fd2d73901d3b90a3c5d1a17 (patch)
tree3efcbb5cd9ce5c5a9801939aff6e598bad6d8c8c /src/core/hid/input_converter.cpp
parentc2ac9e90bfab18f54d6fbc8bd9e72419b53ce496 (diff)
core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
Diffstat (limited to 'src/core/hid/input_converter.cpp')
-rw-r--r--src/core/hid/input_converter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index f5acff6e0f..860aab4002 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
if (TransformToButton(callback).value) {
std::random_device device;
std::mt19937 gen(device());
- std::uniform_int_distribution<s16> distribution(-1000, 1000);
+ std::uniform_int_distribution<s16> distribution(-5000, 5000);
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;