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| author | SDK Chan <sdkchan@eden-emu.dev> | 2025-11-15 14:49:43 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-11-15 14:49:43 +0100 |
| commit | 680384f7b831189bc55715373086fa5f0f060af1 (patch) | |
| tree | 5b7a0772096de18a39ecb479cdb924ff7e4e09eb /src/core/hle/kernel/k_condition_variable.cpp | |
| parent | a27914f0f405c0a988ae292cddb6de41309ed34d (diff) | |
[gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice (#3017)
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
Diffstat (limited to 'src/core/hle/kernel/k_condition_variable.cpp')
0 files changed, 0 insertions, 0 deletions
