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| author | Markus Wick <markus@selfnet.de> | 2018-09-05 20:19:12 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2018-09-05 20:20:20 +0200 |
| commit | 06395d365963fd16fa1f8fdc2acd35b24dcaee2e (patch) | |
| tree | e5f7d975752dc01733cdaf4c20a08714ffa46ef9 /src/core/hle/kernel/kernel.cpp | |
| parent | b194a304e26c56cb818260e7e45c1d1d78d0bf13 (diff) | |
gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
0 files changed, 0 insertions, 0 deletions
