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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 23:33:03 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 23:33:03 -0400
commit1eb97beca0e7ca4998a24dd57aaddfedd2224947 (patch)
treee79f569f48ed9468dc66fa0db05a2e38b7aff8af /src/core/hle/kernel/kernel.cpp
parent093fc7661800fc05419a1ab26e7b8859c55c0908 (diff)
nx2: log per-call GPU memory, syncpoint and shader lowering lines at debug level
GPU memory registration (gpu sub 101) and mapping (211) alone wrote two info lines per allocation, about 80% of every Switch 2 log (27,000 lines in five minutes of Mario Kart World), with slot jobs, semaphore pages, GPU-only region words, syncpoint waits and each lowered shader on top. They are still there at debug level; one-time messages, the GPU-only region backing and every warning about unexpected requests stay as they were.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
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