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authorLizzie and Samuel <lizzie@eden-emu.dev>2026-08-30 08:15:29 +0200
committercrueter <crueter@eden-emu.dev>2026-08-30 08:15:29 +0200
commit45b6ecff055cc6de6e7b9edc2239e0c6636de573 (patch)
tree6222194b48a56847d592ef46fba5378289c4ff28 /src/core/hle/kernel/kernel.cpp
parent672bcbae012164ec59ef26ff79995c4585bd0e97 (diff)
[vulkan, vk_pipeline_cache] PSO Optimizations (#4294)
PR/Commit Owner: CamilleLaVey This PR prevents the recompilation of shaders when a new session has been started, based on data found on the recompiler, each new session does still recompile already cached shader cache, reducing the reaction and speed of games by at certain level, this prevent the warm-up with post sessions, only needed the initial warm-up and works globally for all games. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4294 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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