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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 02:40:17 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:17:37 -0300
commit6385b93c8d8e58f28fb1aa6be80818234addb2ae (patch)
tree2a0eac2c6042f7c2f93057ee4d77cd88a630694a /src/core/hle/kernel/kernel.cpp
parent2e46017b66d43e0cc1f5206a027d80f8efce637e (diff)
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
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