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authorkraibse <33869366+kraibse@users.noreply.github.com>2026-10-30 01:15:40 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-10-30 01:16:24 +0100
commitd56039ace99338293658f931a871e4dba203e3ab (patch)
tree80cfe34a4bb3732f38d10cf3632148c211607241 /src/core/hle/kernel/kernel.cpp
parentdfa55d1679758dc8e5b80374c230bae5a733c6c8 (diff)
Fix hang on emulation stop when audio renderer outlives its manager
The Switch 2 aud:u client hands out an IAudioRendererManager the guest may close right after opening a renderer. The Manager was owned by value and renderers held a plain reference, so it was destroyed (stopping the system manager thread) while the renderer lived on. System::Stop() then waited forever on terminate_event, hanging shutdown. - Share ownership of the audio Manager with each IAudioRenderer - Bound the terminate_event wait in System::Stop() - Bound the emu thread wait in MainWindow::OnEmulationStopped() Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
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