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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-06 21:29:13 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-06 22:02:26 -0300
commit2c7928f71a69699334734ac90c0066826d378e20 (patch)
tree5a082ab5ed4b37d6eb9a4ad05f47d7fa7370ff17 /src/core/hle/kernel/process.cpp
parente89b88bf80213a9a89d8ef559224adda1f7b0e5b (diff)
vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers.
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