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authorLioncash <mathew1800@gmail.com>2019-07-16 10:37:11 -0400
committerLioncash <mathew1800@gmail.com>2019-07-16 19:49:23 -0400
commit41e2ad0f260e20cf9b6ab503a5e408949544cd26 (patch)
treeb11ca2c6d687f276ed53318c0aa7e4ab4080c8a6 /src/core/hle/kernel/process.cpp
parent4d02d971de17a31f31b8a44c0d0c33d45ce5eff4 (diff)
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
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