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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:12:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:19:32 -0300
commit505f30fdaf979856634f132eed1d2e744540bd0f (patch)
tree06b9087f7921595d336b98503c0e9fcf25694775 /src/core/hle/kernel/process.cpp
parent2e46017b66d43e0cc1f5206a027d80f8efce637e (diff)
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
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