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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:12:38 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:19:32 -0300 |
| commit | 505f30fdaf979856634f132eed1d2e744540bd0f (patch) | |
| tree | 06b9087f7921595d336b98503c0e9fcf25694775 /src/core/hle/kernel/process.cpp | |
| parent | 2e46017b66d43e0cc1f5206a027d80f8efce637e (diff) | |
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
0 files changed, 0 insertions, 0 deletions
