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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-14 23:21:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-14 23:21:00 -0400 |
| commit | 52144a9a2397d8e9b6b259e71d977abf0d565716 (patch) | |
| tree | a6af3853723b7a753067a614c5ac6c2d1e1a82dc /src/core/hle/kernel/process.cpp | |
| parent | 136e9aebfd74d6b3366a1aad6e157b7e0148e394 (diff) | |
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
0 files changed, 0 insertions, 0 deletions
