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authorbunnei <bunneidev@gmail.com>2015-11-18 22:20:12 -0500
committerbunnei <bunneidev@gmail.com>2015-11-18 22:20:12 -0500
commit9be370a2cfb7fae27701a7882f7504fb62dd340c (patch)
treef14c20303507dbf6e3606761a077c699cbe26b74 /src/core/hle/kernel/process.cpp
parentab32a303aea703da4e649cbc5d00b8144a53fd3e (diff)
parent9acdb1e7f265bb5a6232d93c21cb1cfd38502517 (diff)
Merge pull request #1237 from Subv/ubos
Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
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