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| author | bunnei <bunneidev@gmail.com> | 2020-03-04 20:37:51 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-04 20:37:51 -0500 |
| commit | a157ecf76c8aa0add62ca8273aad5d0d4eb7ebee (patch) | |
| tree | ee9cd2105f8802f81744f17154e767aa518ce867 /src/core/hle/kernel/process.cpp | |
| parent | 6c42a3b9de41a8104df1e24d984739b43bded670 (diff) | |
| parent | 36c4c33bb8de79c079b881d34a25fa34ab3ca848 (diff) | |
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
| -rw-r--r-- | src/core/hle/kernel/process.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp index 2fcb7326c8..edc414d69c 100644 --- a/src/core/hle/kernel/process.cpp +++ b/src/core/hle/kernel/process.cpp @@ -42,7 +42,8 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) { // Register 1 must be a handle to the main thread const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap(); - thread->GetContext().cpu_registers[1] = thread_handle; + thread->GetContext32().cpu_registers[1] = thread_handle; + thread->GetContext64().cpu_registers[1] = thread_handle; // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires thread->ResumeFromWait(); |
