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authorDavid <25727384+ogniK5377@users.noreply.github.com>2018-06-23 12:22:33 +1000
committerbunnei <bunneidev@gmail.com>2018-06-22 22:22:33 -0400
commita86258dfc1707b108e13a386020bf6625bb38f35 (patch)
tree9a2c55f0d5cc2091627111cfa742dfd98aa915ea /src/core/hle/kernel/process.cpp
parent9724b6696e1e0abeb9ed4a6302f6664e8f02cbdd (diff)
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
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