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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-09 17:08:07 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-15 21:12:43 -0300 |
| commit | b6a805df3b94db79232a4f67649919a714b85562 (patch) | |
| tree | a85860879772fe913098c64ec68ec6924dc297f4 /src/core/hle/kernel/process.cpp | |
| parent | c6fff9d12c8fc7420fe3d52541b4a7e524770279 (diff) | |
shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
0 files changed, 0 insertions, 0 deletions
