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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-01 16:44:06 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-01 16:44:06 -0300
commite3713ec645eab24e77739ee6aa7dba8af3bca290 (patch)
treeea9b1a64b8d444e91124e353876f7f8802322874 /src/core/hle/kernel/process.cpp
parent0f250f4a1fdc237d2ac5fe48af45df9513c14c8f (diff)
vk_descriptor_pool: Initial implementation
Create a large descriptor pool where we allocate all our descriptors from. It has to be wide enough to support any pipeline, hence its large numbers. If the descritor pool is filled, we allocate more memory at that moment. This way we can take advantage of permissive drivers like Nvidia's that allocate more descriptors than what the spec requires.
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