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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-06 17:14:41 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-06 18:13:41 -0300
commitf0573c5b5d64d2b40ae916928dde182c65bd1116 (patch)
treef3635f9292587e419a8c93247b2b805349184bad /src/core/hle/kernel/process.cpp
parent5d4412443eb080f25fe2ed03999282ca709aab7a (diff)
vk_memory_manager: Misc changes
* Allocate memory in discrete exponentially increasing chunks until the 128 MiB threshold. Allocations larger thant that increase linearly by 256 MiB (depending on the required size). This allows to use small allocations for small resources. * Move memory maps to a RAII abstraction. To optimize for debugging tools (like RenderDoc) users will map/unmap on usage. If this ever becomes a noticeable overhead (from my profiling it doesn't) we can transparently move to persistent memory maps without harming the API, getting optimal performance for both gameplay and debugging. * Improve messages on exceptional situations. * Fix typos "requeriments" -> "requirements". * Small style changes.
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