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authorLioncash <mathew1800@gmail.com>2019-03-04 16:02:59 -0500
committerLioncash <mathew1800@gmail.com>2019-03-04 17:01:37 -0500
commit38dd80f70f6efaf43ca2c91671644c167752438b (patch)
tree8911a6765d4549836fec1e5b06c64b5e94f4860d /src/core/hle/kernel/scheduler.cpp
parent48a356ee91a6375acd2968e2dc456084df9310ab (diff)
kernel/scheduler: Pass in system instance in constructor
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r--src/core/hle/kernel/scheduler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 44f30d0704..5fccfd9f47 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -19,7 +19,8 @@ namespace Kernel {
std::mutex Scheduler::scheduler_mutex;
-Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {}
+Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
+ : cpu_core{cpu_core}, system{system} {}
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
@@ -61,7 +62,7 @@ Thread* Scheduler::PopNextReadyThread() {
void Scheduler::SwitchContext(Thread* new_thread) {
Thread* const previous_thread = GetCurrentThread();
- Process* const previous_process = Core::CurrentProcess();
+ Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -94,8 +95,8 @@ void Scheduler::SwitchContext(Thread* new_thread) {
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
- Core::System::GetInstance().Kernel().MakeCurrentProcess(thread_owner_process);
- SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table);
+ system.Kernel().MakeCurrentProcess(thread_owner_process);
+ SetCurrentPageTable(&thread_owner_process->VMManager().page_table);
}
cpu_core.LoadContext(new_thread->GetContext());
@@ -111,7 +112,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
+ const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
if (thread != nullptr) {
@@ -223,8 +224,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
- Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
- core, priority);
+ system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {