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authorLioncash <mathew1800@gmail.com>2018-10-03 18:47:57 -0400
committerLioncash <mathew1800@gmail.com>2018-10-04 00:14:15 -0400
commite57c8ae2b37a6574449a9a2c11316874bf0e7168 (patch)
tree004a9784a05294531e2f3975205f856a96b1a1ef /src/core/hle/kernel/scheduler.cpp
parentbc5dde276571f0dceebeb2e567729a6fb9f0bab0 (diff)
kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r--src/core/hle/kernel/scheduler.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 1e82cfffb9..cfd6e1badc 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -38,10 +38,10 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
- if (thread && thread->status == ThreadStatus::Running) {
+ if (thread && thread->GetStatus() == ThreadStatus::Running) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->current_priority);
+ next = ready_queue.pop_first_better(thread->GetPriority());
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
@@ -58,22 +58,21 @@ void Scheduler::SwitchContext(Thread* new_thread) {
// Save context for previous thread
if (previous_thread) {
- previous_thread->last_running_ticks = CoreTiming::GetTicks();
- cpu_core.SaveContext(previous_thread->context);
+ cpu_core.SaveContext(previous_thread->GetContext());
// Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->tpidr_el0 = cpu_core.GetTPIDR_EL0();
+ previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- if (previous_thread->status == ThreadStatus::Running) {
+ if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->current_priority, previous_thread);
- previous_thread->status = ThreadStatus::Ready;
+ ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
+ previous_thread->SetStatus(ThreadStatus::Ready);
}
}
// Load context of new thread
if (new_thread) {
- ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
+ ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
@@ -83,15 +82,16 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- ready_queue.remove(new_thread->current_priority, new_thread);
- new_thread->status = ThreadStatus::Running;
+ ready_queue.remove(new_thread->GetPriority(), new_thread);
+ new_thread->SetStatus(ThreadStatus::Running);
- if (previous_process != current_thread->owner_process) {
- Core::CurrentProcess() = current_thread->owner_process;
+ const auto thread_owner_process = current_thread->GetOwnerProcess();
+ if (previous_process != thread_owner_process) {
+ Core::CurrentProcess() = thread_owner_process;
SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table);
}
- cpu_core.LoadContext(new_thread->context);
+ cpu_core.LoadContext(new_thread->GetContext());
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
@@ -136,14 +136,14 @@ void Scheduler::RemoveThread(Thread* thread) {
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
- ASSERT(thread->status == ThreadStatus::Ready);
+ ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.push_back(priority, thread);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
- ASSERT(thread->status == ThreadStatus::Ready);
+ ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(priority, thread);
}
@@ -151,8 +151,8 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
// If thread was ready, adjust queues
- if (thread->status == ThreadStatus::Ready)
- ready_queue.move(thread, thread->current_priority, priority);
+ if (thread->GetStatus() == ThreadStatus::Ready)
+ ready_queue.move(thread, thread->GetPriority(), priority);
else
ready_queue.prepare(priority);
}