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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-06 21:29:13 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-06 22:02:26 -0300 |
| commit | 2c7928f71a69699334734ac90c0066826d378e20 (patch) | |
| tree | 5a082ab5ed4b37d6eb9a4ad05f47d7fa7370ff17 /src/core/hle/kernel/server_session.cpp | |
| parent | e89b88bf80213a9a89d8ef559224adda1f7b0e5b (diff) | |
vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.
It takes advantage of the few dynamic states Vulkan offers.
Diffstat (limited to 'src/core/hle/kernel/server_session.cpp')
0 files changed, 0 insertions, 0 deletions
