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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-01 00:36:11 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-01 00:36:11 -0300 |
| commit | 5e5eff2081cefcb83a200767ec21d0727c75bc39 (patch) | |
| tree | 5dcaada5d1f568f85fd2f006eafbecd148916c34 /src/core/hle/kernel/server_session.cpp | |
| parent | c10edadf68cace21f061325e56a7f9dc146090e4 (diff) | |
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
Diffstat (limited to 'src/core/hle/kernel/server_session.cpp')
0 files changed, 0 insertions, 0 deletions
