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| author | Sebastian Valle <subv2112@gmail.com> | 2017-06-13 19:00:58 +0000 |
|---|---|---|
| committer | Weiyi Wang <wwylele@gmail.com> | 2017-06-13 22:00:58 +0300 |
| commit | cc8c9999943144673538b5baeabc95aaa80b7266 (patch) | |
| tree | 299313e7765f3c9e56dbd61c01d15b63334c67ee /src/core/hle/kernel/shared_memory.cpp | |
| parent | 0056022b1dc461281fc3bf85e0829e231a3cfcf5 (diff) | |
Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network.
This lets the application know that the host was successfully added to the session.
* Services/UDS: Reset the connection status when destroying the network
* Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
Diffstat (limited to 'src/core/hle/kernel/shared_memory.cpp')
0 files changed, 0 insertions, 0 deletions
