diff options
| author | bunnei <bunneidev@gmail.com> | 2018-02-18 15:17:16 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2018-02-18 15:17:16 -0500 |
| commit | 539977f39b6ef679921822b11b3bc920bcdc11f2 (patch) | |
| tree | f849c805fdb9ac756ece2e2f72d6009c58676bd6 /src/core/hle/kernel/svc.cpp | |
| parent | 650f49fab2acddaca247a78b78196827cb43dc24 (diff) | |
kernel: Use Scheduler class for threading.
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 4d20ef1342..cbd5b69aa1 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -483,7 +483,7 @@ static void ExitProcess() { g_current_process->status = ProcessStatus::Exited; // Stop all the process threads that are currently waiting for objects. - auto& thread_list = GetThreadList(); + auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); for (auto& thread : thread_list) { if (thread->owner_process != g_current_process) continue; @@ -585,7 +585,7 @@ static void SleepThread(s64 nanoseconds) { // Don't attempt to yield execution if there are no available threads to run, // this way we avoid a useless reschedule to the idle thread. - if (nanoseconds == 0 && !HaveReadyThreads()) + if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads()) return; // Sleep current thread and check for next thread to schedule |
