diff options
| author | Michael Scire <SciresM@gmail.com> | 2019-07-07 09:42:54 -0700 |
|---|---|---|
| committer | Michael Scire <SciresM@gmail.com> | 2019-07-07 11:45:53 -0700 |
| commit | 6a33b060b7d4aef6cfaec8f15bc7c79a63ed7f5e (patch) | |
| tree | 5baf26505ec000e221c1119ba4dd2d0bca93de0e /src/core/hle/kernel/svc.cpp | |
| parent | fcf404c244e49b65116aba76bed03f8bff254abf (diff) | |
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 110 |
1 files changed, 102 insertions, 8 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 332573a955..abb3748921 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -729,8 +729,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha StackRegionBaseAddr = 14, StackRegionSize = 15, // 3.0.0+ - IsVirtualAddressMemoryEnabled = 16, - PersonalMmHeapUsage = 17, + SystemResourceSize = 16, + SystemResourceUsage = 17, TitleId = 18, // 4.0.0+ PrivilegedProcessId = 19, @@ -756,8 +756,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha case GetInfoType::StackRegionSize: case GetInfoType::TotalPhysicalMemoryAvailable: case GetInfoType::TotalPhysicalMemoryUsed: - case GetInfoType::IsVirtualAddressMemoryEnabled: - case GetInfoType::PersonalMmHeapUsage: + case GetInfoType::SystemResourceSize: + case GetInfoType::SystemResourceUsage: case GetInfoType::TitleId: case GetInfoType::UserExceptionContextAddr: case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap: @@ -822,8 +822,22 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha *result = process->GetTotalPhysicalMemoryUsed(); return RESULT_SUCCESS; - case GetInfoType::IsVirtualAddressMemoryEnabled: - *result = process->IsVirtualMemoryEnabled(); + case GetInfoType::SystemResourceSize: + *result = process->GetSystemResourceSize(); + return RESULT_SUCCESS; + + case GetInfoType::SystemResourceUsage: + // On hardware, this returns the amount of system resource memory that has + // been used by the kernel. This is problematic for Yuzu to emulate, because + // system resource memory is used for page tables -- and yuzu doesn't really + // have a way to calculate how much memory is required for page tables for + // the current process at any given time. + // TODO: Is this even worth implementing? No game should ever use it, since + // the amount of remaining page table space should never be relevant except + // for diagnostics. Is returning a value other than zero wise? + LOG_WARNING(Kernel_SVC, + "(STUBBED) Attempted to query system resource usage, returned 0"); + *result = 0; return RESULT_SUCCESS; case GetInfoType::TitleId: @@ -946,6 +960,86 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha } } +/// Maps memory at a desired address +static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { + LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); + + if (!Common::Is4KBAligned(addr)) { + LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr); + return ERR_INVALID_ADDRESS; + } + + if (!Common::Is4KBAligned(size)) { + LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size); + return ERR_INVALID_SIZE; + } + + if (size == 0) { + LOG_ERROR(Kernel_SVC, "Size is zero"); + return ERR_INVALID_SIZE; + } + + if (!(addr < addr + size)) { + LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address"); + return ERR_INVALID_MEMORY_RANGE; + } + + auto* const current_process = Core::CurrentProcess(); + auto& vm_manager = current_process->VMManager(); + + if (current_process->GetSystemResourceSize() == 0) { + LOG_ERROR(Kernel_SVC, "System Resource Size is zero"); + return ERR_INVALID_STATE; + } + + if (!vm_manager.IsWithinMapRegion(addr, size)) { + LOG_ERROR(Kernel_SVC, "Range not within map region"); + return ERR_INVALID_MEMORY_RANGE; + } + + return vm_manager.MapPhysicalMemory(addr, size); +} + +/// Unmaps memory previously mapped via MapPhysicalMemory +static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { + LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); + + if (!Common::Is4KBAligned(addr)) { + LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr); + return ERR_INVALID_ADDRESS; + } + + if (!Common::Is4KBAligned(size)) { + LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size); + return ERR_INVALID_SIZE; + } + + if (size == 0) { + LOG_ERROR(Kernel_SVC, "Size is zero"); + return ERR_INVALID_SIZE; + } + + if (!(addr < addr + size)) { + LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address"); + return ERR_INVALID_MEMORY_RANGE; + } + + auto* const current_process = Core::CurrentProcess(); + auto& vm_manager = current_process->VMManager(); + + if (current_process->GetSystemResourceSize() == 0) { + LOG_ERROR(Kernel_SVC, "System Resource Size is zero"); + return ERR_INVALID_STATE; + } + + if (!vm_manager.IsWithinMapRegion(addr, size)) { + LOG_ERROR(Kernel_SVC, "Range not within map region"); + return ERR_INVALID_MEMORY_RANGE; + } + + return vm_manager.UnmapPhysicalMemory(addr, size); +} + /// Sets the thread activity static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity); @@ -2303,8 +2397,8 @@ static const FunctionDef SVC_Table[] = { {0x29, SvcWrap<GetInfo>, "GetInfo"}, {0x2A, nullptr, "FlushEntireDataCache"}, {0x2B, nullptr, "FlushDataCache"}, - {0x2C, nullptr, "MapPhysicalMemory"}, - {0x2D, nullptr, "UnmapPhysicalMemory"}, + {0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"}, + {0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"}, {0x2E, nullptr, "GetFutureThreadInfo"}, {0x2F, nullptr, "GetLastThreadInfo"}, {0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"}, |
