diff options
| author | bunnei <bunneidev@gmail.com> | 2021-05-10 15:58:33 -0700 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2021-05-10 20:34:38 -0700 |
| commit | 6e284d951ba47f843a895523eea329d185cd293a (patch) | |
| tree | d1fbe6ab3202215231e193866267e01cc8aa1887 /src/core/hle/kernel/svc.cpp | |
| parent | 777e7c52baf48d6420b3fa4d1b6dc5af83d8a379 (diff) | |
hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 52011be9cd..6b445677ec 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); // Find the client port. - const auto it = kernel.FindNamedPort(port_name); - if (!kernel.IsValidNamedPort(it)) { - LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); + auto port = kernel.CreateNamedServicePort(port_name); + if (!port) { + LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); return ResultNotFound; } - auto port = it->second; // Reserve a handle for the port. // NOTE: Nintendo really does write directly to the output handle here. |
