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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-31 16:03:15 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-31 16:03:15 -0400
commit77ea16e2f26edb443341a12e8169018fc1fa648e (patch)
treee836c97c493643a0efb3e97ece75e46d65e2f30e /src/core/hle/kernel/svc.cpp
parent9dca3ab2e436e786ab53e862e4d515f620a11669 (diff)
nx2: drop R2UR's unreachable keep-old-value select when unpredicated
R2UR was lowered as "the value of the first lane in the ballot, else the uniform register's old value". With no execution predicate the ballot always holds the executing lane, so the fallback is never taken, but it stayed in the program as a second source of the result. The texture handle search found it first: in Switch Sports the uniform register had just held a storage buffer pointer loaded from the constant buffer, so the scenery's texture handle was traced to that pointer word instead of to the value the shader moved in. Write the broadcast value directly when the instruction is unpredicated.
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
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